From a single repaint in April 2021 to a catalogue flown by simmers, virtual airlines and communities around the world. This is how it happened, one livery at a time.
2021
OS Simulations began in April 2021 as a personal project: one aircraft, one repaint, and a lot of late nights learning how a livery really comes together. The first paints went out to friends in the community, and the feedback kept the brushes moving.
2022
One repaint turned into a shelf of them. The library spread across the aircraft people actually fly, from the Boeing narrowbodies to the widebody fleet, with every scheme checked against real world references before it shipped.
2023
Virtual airlines and community groups started commissioning full fleets. Custom work became a real part of the studio: a brief, a set of references, a clear timeline, and a paint built to match the operation it flies for.
2024
Microsoft Flight Simulator 2024 arrived and the workflow moved with it, while Prepar3D and the original MSFS kept their place. The same livery, built properly for each platform it belongs on.
Today
Every livery here is made with the same care as the first one. Browse the catalogue, follow a paint to hear when it updates, or send over the scheme you have been waiting for someone to build.
Since April 2021, OS Simulations has been creating liveries for Prepar3D and Microsoft Flight Simulator, focusing on accuracy, attention to detail, and continuous improvement.
We work with individual simmers, virtual airlines, and flight simulation communities to deliver liveries that are both visually accurate and enjoyable to fly.
Our Goal
To create liveries that faithfully represent real-world aircraft while providing a high-quality experience for the flight simulation community.